

Although that doesn't really clarify if it dismisses one summon or all of them. It also provides the DM a convenient character option for villains to use, since summoning literal demons is a good way to paint an antagonist as obviously evil. In contrast, a spell like conjure woodland beings has a non-instantaneous duration, which means its creations can be ended by dispel magic and they temporarily disappear within an antimagic field. Where town guards might be confident enough to take on a boar or bear, they might flee in terror at the sight of a demon. If your goal is to create as much fear and chaos as possible, a squad of demons will do that job more effectively than a gaggle of beasts, even if, according to game statistics, they're actually equivalently dangerous.

Demons are inherently scarier and do weird thingsįor the common person, hostile wild animals are certainly scary, but hostile demons are undoubtedly more so and where animals will simply physically attack their foes, demons tend to have extra magical or unusual abilities which make them more versatile. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls. 2/day each: disguise self, invisibility (self only) Reckless. The barlgura can innately cast the following spells, requiring no material components: 1/day each: entangle, phantasmal force. If you are fighting against enemies which rely on poison damage and status effects, they will have a harder time against a bunch of demons than against a bunch of mundane beasts. The barlgura's spellcasting ability is Wisdom (spell save DC 13). One trait that all demons have in common is that they are immune to poison damage and the poisoned condition. Summoning demons might be more useful than conjuring animals depending on the circumstances and desired results.
